tag:blogger.com,1999:blog-2224744672813955603.post2470989947004150246..comments2024-02-04T08:05:32.819+01:00Comments on Guild Wars 2 Tactical Overlay: Hoppity-hopUnknownnoreply@blogger.comBlogger16125tag:blogger.com,1999:blog-2224744672813955603.post-6985690749883392212022-04-25T08:25:05.812+02:002022-04-25T08:25:05.812+02:00The tactical menu is now by default filtered to sh...The tactical menu is now by default filtered to show you only stuff that's available on the current map. You can either click on the "categories hidden" item to have the rest show up again or you can turn off this behavior in the tactical menu's config section.BoyChttps://www.blogger.com/profile/06716392827307131706noreply@blogger.comtag:blogger.com,1999:blog-2224744672813955603.post-1918350649040321292022-04-25T06:15:04.561+02:002022-04-25T06:15:04.561+02:00What happened to the tabs for puzzles in menu so ...What happened to the tabs for puzzles in menu so easy about 8z;30 mark in https://www.youtube.com/watch?v=sNpcPTe6dFQ now unfindable?Anonymoushttps://www.blogger.com/profile/17201627043311974823noreply@blogger.comtag:blogger.com,1999:blog-2224744672813955603.post-52724694811760177922021-10-17T14:41:37.034+02:002021-10-17T14:41:37.034+02:00Tiscan, do you still do things?Tiscan, do you still do things?Ikkegwnnoreply@blogger.comtag:blogger.com,1999:blog-2224744672813955603.post-74008827346505945952016-12-16T19:22:45.858+01:002016-12-16T19:22:45.858+01:00Hi, i'm from LBM guild and we have a team who ...Hi, i'm from LBM guild and we have a team who work on your soft, we have do many many POIs, from all achievment, we have at this time maybe 18 or 19 000 POIs, we have take all XML existing from all, we have create an readme.txt for create manual, and add sourcing from all creator, etc etc.<br />But this is in French actually, but i hope we can create all achievment, and traduct this in english after.<br />There arent website for this special version but i have send a mail to author for this.カールヘインゼhttps://www.blogger.com/profile/13339206885779995029noreply@blogger.comtag:blogger.com,1999:blog-2224744672813955603.post-69401557873065708082016-11-16T20:08:34.381+01:002016-11-16T20:08:34.381+01:00Well.. I got sick so it's already done now :DWell.. I got sick so it's already done now :DXenophyhttps://www.blogger.com/profile/07483918493418546364noreply@blogger.comtag:blogger.com,1999:blog-2224744672813955603.post-7574415423392351322016-11-16T15:19:14.515+01:002016-11-16T15:19:14.515+01:00There are some more issues with the JP-Guide as I ...There are some more issues with the JP-Guide as I thought. I'll update all JPs until sunday evening.Xenophyhttps://www.blogger.com/profile/07483918493418546364noreply@blogger.comtag:blogger.com,1999:blog-2224744672813955603.post-83255351572548150132016-11-13T14:01:57.564+01:002016-11-13T14:01:57.564+01:00It's not a silver bullet. It's a way for y...It's not a silver bullet. It's a way for you to learn the route. You still need to do the adventure yourself...BoyChttps://www.blogger.com/profile/06716392827307131706noreply@blogger.comtag:blogger.com,1999:blog-2224744672813955603.post-25268646323147436922016-11-13T14:00:31.221+01:002016-11-13T14:00:31.221+01:00Wit hthe Floor is Lava markers... the sensitivy/hi...Wit hthe Floor is Lava markers... the sensitivy/hit box on the markers might need to be increased. Or alternatively use a set route that goes along the ground to show you were to go next. Every time I do something I have to re-orient myself and find where the marker spawns again. It's an amazing idea, but it's too hard to do in the first few tries still. Shiratonoreply@blogger.comtag:blogger.com,1999:blog-2224744672813955603.post-4031771277227406232016-11-13T11:06:29.805+01:002016-11-13T11:06:29.805+01:00Oops... I totally forgot to change my nickname :) ...Oops... I totally forgot to change my nickname :) Could you please change the link to "Tiscan's Markers" or "gw2info's Markers" ? And thanks for adding the link!Tiscanhttps://www.blogger.com/profile/17644959759526468358noreply@blogger.comtag:blogger.com,1999:blog-2224744672813955603.post-48894958891573768442016-11-12T19:40:59.687+01:002016-11-12T19:40:59.687+01:00ok, these falling markers could be a little proble...ok, these falling markers could be a little problem.<br />I'll check them again after finishing my node-pack, so maybe in a about a month.<br />In case you find some more issues with these feel free to tell me :)<br /><br />I like your marker-site where I can get one of these? xDXenophyhttps://www.blogger.com/profile/07483918493418546364noreply@blogger.comtag:blogger.com,1999:blog-2224744672813955603.post-51955385160165856492016-11-12T16:13:26.860+01:002016-11-12T16:13:26.860+01:00Ich: linked your site from the top right menu bar ...Ich: linked your site from the top right menu bar :)BoyChttps://www.blogger.com/profile/06716392827307131706noreply@blogger.comtag:blogger.com,1999:blog-2224744672813955603.post-76429068774645572992016-11-12T12:10:28.664+01:002016-11-12T12:10:28.664+01:00The bounties work just like you said. Wherever you...The bounties work just like you said. Wherever you waypoint to on the map, you'll see the closest point on the trail ;)BoyChttps://www.blogger.com/profile/06716392827307131706noreply@blogger.comtag:blogger.com,1999:blog-2224744672813955603.post-34203957915042797552016-11-12T12:05:25.175+01:002016-11-12T12:05:25.175+01:00Xeno, thats exactly the problem :) IF people don&#...Xeno, thats exactly the problem :) IF people don't know the route, they are screwed in certain situations. Take Wayandts Revenge for example... if you miss one of the POIs on your way down into the cave (near the vista at the beginning) you have to start over as the route gets "stuck" :)<br /><br />And of course its not really a pressing issue but it would be a nice feature :) And it could be useful for stuff like the guild-bounties, too. Instead of having to start at the first marker you could start at any point of the path.<br /><br />And just to mention it again: you guys did an awesome job! <br /><br />And IDK if blogspot allows URLs in comments... but if they do: http://gw2taco.gw2info.net :) I started to create some marker-packs, too :)Tiscanhttps://www.blogger.com/profile/17644959759526468358noreply@blogger.comtag:blogger.com,1999:blog-2224744672813955603.post-6237390527095854482016-11-11T20:59:37.582+01:002016-11-11T20:59:37.582+01:00We know that there are many other possible routes ...We know that there are many other possible routes for some JPs and we just made one for each. If you know a route you can disable the guide for that specific JP because it is made for people who don't know the route exactly ;)Xenophyhttps://www.blogger.com/profile/07483918493418546364noreply@blogger.comtag:blogger.com,1999:blog-2224744672813955603.post-55410061961258039702016-11-11T19:25:16.134+01:002016-11-11T19:25:16.134+01:00I'd say if you already have the route you usua...I'd say if you already have the route you usually go, you don't really need this, so it's not a pressing issue atm :)BoyChttps://www.blogger.com/profile/06716392827307131706noreply@blogger.comtag:blogger.com,1999:blog-2224744672813955603.post-25644595167712517792016-11-11T18:39:17.736+01:002016-11-11T18:39:17.736+01:00Ah, you added the Tick-detection :) Awesome! I jus...Ah, you added the Tick-detection :) Awesome! I just tested the new build and it made me realize a minor flaw with routes. I did the Weyandts Revenge JP in Lion's Arch and at one point, i usually take a slightliy different route than the one in the marker-file. Because of that I missed one of the "waypoints" and the route stopped "progressing". It might be a good idea to add a special type of route (or POI behaviour) that works like this: lets say you've got 5 POIs that form a route. You ran past #1 and #2 and then (for whatever reason) skipped ahead to POI #4 without getting near #3, then #3 should be hidden and the route should continue with #4. At least for JPs, that would be much better than the current behaviour where you have to return to #3 to see the rest of the route.Tiscanhttps://www.blogger.com/profile/17644959759526468358noreply@blogger.com